Software Downloads for "Heightmap"

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mesh2hmap is a simple command line tool for converting 3D meshes to raster heightmaps. This tool allows you to create terrains in your favourite 3D modeller and then easily convert to a heightmap image..

ShadowCaster will compute shadows and texture for a specified heightmap, using various algorithms ShadowCaster is an utility I made for learning purpose. Its goal is to compute shadows and texture for a specified heightmap, using various algorithms. Here are some key features of "ShadowCaster":Five shadow generation techniquesTwo texture generation techniquesFour blending techniques (used to blend the shadowmap with the colormap)You can set the position of the light emitter in any point of the mapCustomizable shadow decay(length) and darknessOpenGL 3D Viewer (needs a LOT of optimizations!!)Currently limited to 256x256 maps.

  • Platform: WinOther
  • Publisher: gljakal.com
  • Date: 22-07-2009
  • Size: 179 KB

This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
Advanced 3d Methods Assignment License - GNU General Public License (GPL).

This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
Easy and intuitive usage, Generating unlimited size maps, Export map as Heightmap, Edit existing Heightmaps easily, Export textures as Multitexturing map, Fully supporting XBox controller!, Supports XBox Controller and Keyboard navigation, Switch easily between inputs: F4 for Keyboard, LTS for Gamepad!
Heightmap terrain editor License - GNU General Public License version 3.

Panorama is a terrain or landscape editor, where beautiful multitextured landscapes are made easy. Landscapes can be created, painted, lightmapped and exported.

The program features:
 Easy to use windows interface
 Create nice looking terrains in no time
 Up to 8x8 64x64 segments terrains (huge terrains)
 Currently exports to Blitz3D (.b3d), Directx (.x) and Wavefront (.obj) formats
 Add any texture layer, to allow for multitextured terrains
 Set uv texture scales for any of the texture layers
 Paint textures with a smooth brush
 Paint texture layers with colors, to have virtual unlimted texture combinations
 Square and oval brush shapes
 Draw and drag sculpting methods
 6 different sculpting tools,...

  • Platform: WinOther
  • Publisher: Jeppe Nielsen
  • Date: 27-09-2005
  • Size: 4700 KB

An Autonomous Submarine Simulation System SubSim application will allow you to develop your own robot programs in C/C++ and execute them on a virtual submarine. The simulator supports a pool environment, as well as a heightmap so you can build an environment from geological data. Objects such as pipelines, buoys, and oil rigs can be added to the simulation. Here are some key features of "SubSim":A simulation system for autonomous underwater vehiclesFull physics simulation, sensor and actuator simulationApplication programming in C or C++ at low-level interface orRoBIOS high level interfaceSimulation system for proposed ICAUV simulation competition in 2007.

Panorama is a terrain or landscape editor, where beautiful landscapes are made Panorama is a terrain or landscape editor, where beautiful multitextured landscapes are made easy. Using Panorama, landscapes can be painted, created, lightmapped and exported.Here are some key features of "Panorama":Easy to use windows interfaceCreate nice looking terrains in no timeUp to 8x8 64x64 segments terrains (huge terrains)Currently exports to Blitz3D (.b3d), Directx (.x) and Wavefront (.obj) formatsAdd any texture layer, to allow for multitextured terrainsSet uv texture scales for any of the texture layersPaint textures with a smooth brushPaint texture layers with colors, to have virtual unlimted texture combinationsSquare and oval brush shapesDraw and drag sculpting methods6 different sculpting tools, including: Square tool, Hill tool,...

  • Platform: WinOther
  • Publisher: gameart.dk
  • Date: 23-08-2009
  • Size: 4689 KB

Realtime vegetation visualisation with dynamic distribution over heightmaps..

  • iSDGE
  • License: Freeware
  • Rating

iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
OpenGL ES 2.0 rendering with full shader support, Easy object, camera, material and light handling, Loading textures from .png and .jpg image files, Own binary model file format for the fastest loading possible and a Blender export script, GUI System, Very flexible and easy to use shader system, All device orientations supported, Extensive vector, matrix and quaternion classes, Multisample anti-aliasing, Render to texture, Fullscreen post processing, Real realtime stencil shadows, Fast terrain system for rendering very big terrains generated from a heightmap image, Robust view frustum...

  • Platform: WinOther
  • Publisher: Isdge
  • Date:

Zhovort is a networked leet-oriented first person shooter. The player drives an hovercraft on a heightmap-based terrain and must hunt and destroy the others players.
Zhovort License - GNU General Public License (GPL).

  • Platform: WinOther
  • Publisher: Zhovort
  • Date:

Sort of remake of the classic STUNTS[1990] driving game, but featuring many authentic elements, OpenGL graphics, and more realistic physics than the origianal, plus particular attention to internal view. It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are building on which one can jump. As soon as possible I put more structures, and do better climb-on simulation. Of course heightmap is editable, a 300x300 one, and also the color map is editable so one can draw nice roads.

  • Platform: Linux, Unix, Windows
  • Publisher: Cstunts
  • Date:
  • Size: 1214 KB

A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.
Tectonic Planet License - GNU General Public License (GPL).

Picogen is an outdoor Monte Carlo ray tracing system designed to render large-scale terrain with realistic day/night-illumination and detailed plant populations. It also is a heightmap-creation tool, in which heightmaps are programmed in a syntax that reminds of LISP.
Whitted-Style Ray Tracer for quick previews, Rudimentary path tracer for high quality results, Partial implementation of Preetham's Sun-/Skylight Model, Procedural Heightmaps, though before rendering they are tesselated
Picogen License - GNU General Public License version 3.

  • Platform: Linux, Unix, Windows
  • Publisher: picogen.org
  • Date:
  • Size: 16769 KB

If you've been yearning to create games but have been frustrated by the complexity of programming languages such as C++ or Java, you've come to the right place! Blitz3D provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, thanks to a highly optimized underlying 2D/3D engine. Blitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort.

Heightmap2STL is designed with the help of the Java programming language as a small application that can help you convert grayscale heightmaps to stl models.

Usable for landscapes or terrain prints. The supported image formats are GIF, PNG (preferred), JPEG and BMP.



.

Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a completely different direction. Unlike traditional generators where the user must depend solely on the generators generation abilities, this generator gives its users complete 3D control over what their terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a combination of many powerful generation options. They then have several tools at their disposal to literally grab the terrain and pull it as they want it.

  • Platform: WinOther
  • Publisher: Ryan Gregg
  • Date:
  • Size: 296 KB
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