Software Downloads for "Directx Sdk Downloads"

This DirectX SDK release contains updates to tools, utilities, samples, Documentation, and runtime debug files for x64 and x86 platforms. This release also include a public pre-release of Microsoft Cross-Platform Audio Creation tool, Managed Direct Code (2.0 CLR), and Direct3D 10. It also continues to include the DirectX Runtime and Redistributable..

  • Platform: WinOther
  • Publisher: microsoft.com
  • Date:
  • Size: 526561 KB

An Open Source Game Engine Written in C# and DirectX SDK
Slash Game Engine License - GNU General Public License (GPL).

FX Batch Compiler is a program designed to help you compile FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.

This is not shader IDE, just a font-end for fxc compiler. The document for this application is called compilation script. Its syntax is very simple. Each line of the script contains command line parameters passed to compiler and it is called task. File names can be relative to the directory where the script is saved.

This download provides the DirectX end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory. The DirectX redist installation includes all the latest and previous released DirectX runtime. This includes the bi-monthly D3DX, XInput, and Managed DirectX components.

  • Platform: WinOther
  • Publisher: Microsoft
  • Date: 05-08-2012
  • Size: 82227 KB

These libraries allow the use of DirectX 10 games on platforms other than Microsoft Vista and increase hardware compatibility These libraries will allow the use of DirectX 10 games on platforms other than Windows Vista, and increase hardware compatibility even on Vista, by compiling Geometry Shaders down to native machine code for execution where hardware isn't capable of running it. No longer will users have to upgrade their OS and video card(s) to play the latest games.The current preview allows you to run a number of examples from the DirectX SDK on Windows XP.

  • Platform: WinOther
  • Publisher: viscomsoft.com
  • Date: 11-6-2009
  • Size: 824 KB

(DirectX8) A swimming Dolphin with undulating light rays reflected on the sea bed. You will need d3dx8d.dll and d3dx8d.lib. Ngan Lo above describes how to get these files if you don't already have them.
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  • Platform: WinOther
  • Publisher: John
  • Date:
  • Size: 389 KB

Separate the bass and treble frequencies, where you set the cutoff frequency Have you ever used a stereo chorus on a bass sound and ended up with a muddy bottom end swimming all over the place? Bass Chorus was designed to separate the bass and treble frequencies, where you set the cutoff frequency. The effect is only applied to the treble portion, which is then mixed back with the bass for output. Requirements:VST Host. Clone Ensemble. Digital audio recording effects plugins, DirectX and VST plug-ins.

Vocal track eliminator and isolator audio plugin Voice Trap was designed to be a vocal track eliminator and isolator.Here are some key features of "Voice Trap":Remove vocal for karaoke (not hip)Isolate vocal for remixing/mash-ups (way hip)Sophisticated FFT & cepstral algorithms, not "left minus right"Back in the old days you could remove the vocal from a stereo track by subtracting the left channel from the right.You only got mono output,The bass was missing,The mix sounded terrible,You could only remove the vocal, not isolate it,It only really worked on old tracks, before they started using stereo reverb.

Alien Solo was designed to be a fully-featured monophonic synth that is controlled by your voice. Sing, hum or doo-wop the lead or bassline and then dial up the synth patch you want. You can also process other monophonic sources, but the pitch tracking function is optimised for the human vocal range. Here are some key features of "Alien Solo":Stable, accurate pitch and envelope tracking algorithmAuto-tune feature to keep you right on the noteDual analogue-stye oscillators with 5-octave transpose rangeMix, FM & ring mod modesVocoder-like morphing filter to apply your voice's characteristics to the synth soundAnalogue-stye 2/4/6-pole filters with envelope follow and pitch tracking control Requirements:VST Host.

A very useful application for running and displaying applications rich in multimedia elements Microsoft DirectX is a group of technologies designed to make Windows-based PCs an ideal platform for running and displaying applications rich in multimedia elements such as full- color graphics, 3D animation, video and rich audio. DirectX 9.0 includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX 9.0 APIs. DirectX 9.

  • Platform: WinOther
  • Publisher: vsisystems.com
  • Date: 31-10-2009
  • Size: 65536 KB

It includes a 6500 lines DirectX8 3d engine with support for advanced 3d techniques like realtime shadows and reflections. An input, sound and network module is also included. To compile the game on your system, you must have installed the DirectX SDK. The basic game idea of any Tron lightcycle game is that you drive a fast futuristic bike, called lightcycle. It leaves a wall where it goes, so the arena turns into a labyrinth after some time. The goal is to force the enemies to hit a wall while you should try to avoid this for yourself, of course.

  • Platform: C and C plus plus, Scripts
  • Publisher: Mathias Kunter
  • Date: 26-03-2013
  • Size: 860 KB

Axbreeze can be easily used to develop 2.5D computer games using Microsoft Visual C++ 2010 Express and DirectX 10.1.


Main features:
Load image/music/sound from resource/file/memory; Play PCM, MS ADPCM, and xWMA sounds with XAudio2; Animate fast sprites in 3D space; Render to screen or pixmap; Draw UNICODE text with DirectWrite (accelerated by Direct2D); Support 3D camera, skybox, DirectInput, Xbox 360 controller, simple 3DS model, dynamic light/shadow, custom particle, terrain, and simple menu/toolbar; Work seamlessly with Visual C++ Express, DirectX SDK, XNA Math Library, and Windows API.

  • Platform: Windows
  • Publisher: Nodapro
  • Date:
  • Size: 8294 KB

Direct3D 11 introduces three new graphics pipeline stages designed for flexible tessellation. This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. The second half of the talk will describe in depth and demonstrate the real-time Catmull-Clark subdivision surface approximation algorithm developed by Microsoft Research and implemented in the DirectX SDK samples.

Instructions
Unzip contents.

Boost.Wave is a simple wrapper of boost::wave to enable preprocessing of C/C++ file under C#.

This project is currently used by SharpDX to generate a C# model from DirectX SDK Headers.


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Exon SDK will provide developers with a set of easy-to-use game development libraries that help you quickly and easily access DirectX 11 in Microsoft's .NET framework, be it C# or Visual Basic.

The Exon project was created to be used as a core framework for game engines. Moreover, it should serve as the nucleus of other prototypes or even frameworks supporting DirectX 11 platforms.

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This SDK allows developers to access AMD’s Quad-Buffer API to support stereoscopic 3D displays that require frame sequential or frame packed format input using custom DirectX 9,10, and 11 extensions.

The API outlined in this SDK can be used for showing DirectX games in stereoscopic 3D, video playback applications and viewing 3D pictures. This API also abstracts the underlying display interface technology.

This means the developer doesn’t have to code differently for DisplayPort, HDMI, DVI, or VGA 3D displays since the transport mechanism of the stereo image pairs is transparent to the application.

Nokia devices keep millions of people connected, entertained, organised, and informed. Getting your apps onto Nokia devices represents an undeniable business opportunity. To help you to take advantage of this opportunity, Forum Nokia offers a range of tools designed to create and test your mobile apps. The Qt development framework enables C++ developers to deliver rich, cross-platform apps more easily than ever before. Now the revolution goes further, with the Nokia Qt SDK. This intuitive environment enables you to work on your favourite desktop platform.

  • Platform: WinOther
  • Publisher: Nokia
  • Date: 02-07-2012
  • Size: 15360 KB

SDK for Role Playing Games on Win32 with DirectX and Direct3D support..

SDK for Role Playing Games on Win32 with DirectX and Direct3D support.
The Cyan Shadow's RPG SDK License - GNU General Public License (GPL).

  • Platform: WinOther
  • Publisher: Tcsrpgbsdk
  • Date:
  • Size: 137 KB

This is a OpenGL for porting to DirectX 3D SDK.
OpenGL wrapper for DirectX 3D License - GNU General Public License (GPL); GNU Library or Lesser General Public License (LGPL).

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