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Listing of Game Guides in Games

A collection of Flash and Flex program samples that demonstrates how to create multimedia applications in Actionscript..

  • Platform: Linux, Mac OS X, WinOther
  • OpenBlox
  • License: Freeware
  • Price: 0.00
  • Rating

OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.

  • Platform: Linux, Mac OS X, Unix, WinOther

Reperawin's RGSS, RGSS2 and future RGSS codes for RPG Maker XP and VX.

  • Platform: WinOther

Coulson Plot Generator application creates a multiple pie diagram, for comparing subunit occupancy across a range of entities. Numbers of pies, segments, labels and colours are customisable. Creates an editable PDF from a comma separated text file..

  • Platform: Linux, Mac OS X, Unix, WinOther
  • gamine
  • License: Freeware
  • Price: 0.00
  • Rating

Gamine is a 3D game engine for Android devices..

  • Platform: WinOther

a free shooter develop lib based on acknex engine..

  • Platform: WinOther

Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile..

  • Platform: WinOther

This project is about creating A Web-based collaborative development environment that enables users of Web 2.0 communities and Web-based social networks to create and share interactive applications collaboratively..

  • Platform: WinOther

This application allows you chose randomly from a user specified set of outfits and accessories. Each outfit or accessory can be assigned weighed probability making more or less likely to be chosen.

  • Platform: WinOther

An updated package for ezRPG. Offers more customization for the game..

  • Platform: WinOther

Lightweight UI library for games, tailored for use with the allegro game dev library. Continuation of the original guichan library, mainly on allegro 4.4, 5.0 and 5.1..

  • Platform: WinOther

The WGDIEngine is a simple game engine that relies solely on the functions naturally provided by the WinAPI. It was developed for educative purposes and is not meant for usage in complex projects, as it is optimized for understanding, not performance.

  • Platform: WinOther
  • MARGE
  • License: Freeware
  • Price: 0.00
  • Rating

MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com.

  • Platform: WinOther

GGPServer is a web server based on Apache Tomcat that allows to play and watch matches between registered general game glaying (http://en.wikipedia.org/wiki/General_Game_Playing) programs..

  • Platform: Linux, Mac OS X, WinOther

A simple physics engine written in Java.

  • Platform: WinOther

SDL adaptation for Symbian. The project has been there nearly ten years, but at last I get moved it into SourceForge as planned long ago..

  • Platform: WinOther

This is the last know development of Yeti3D before the project was shelved. It was a nice engine in its time, and might have code in it still worth something to someone. Its a portable 3D game engine with fast software rendering..

  • Platform: WinOther

This is a simple OpenGL-based library to demonstrate how to integrate the Gamepad library into applications..

  • Platform: WinOther

A multiplatform game engine for interactive fiction experiences. It makes use of JLayer API, available at http://www.javazoom.net/javalayer/javalayer.html.

  • Platform: Linux, Mac OS X, WinOther
  • UTGS
  • License: Freeware
  • Price: 0.00
  • Rating

C++ Games Library. OpenGL, DirectX, OggVorbis, libpng, Crypto++, Boost. Graphics, sound, GUI components, XML resources and scripts, virtual file system, file encryption,cross platform design..

  • Platform: WinOther

The Servant Engine is a community based open source 3D MMORPG Engine. If you would like to contribute to the Servant engine, Please visit http://modifiedservant.proboards.com. Or you may start a branch project and develop it any way you wish..

  • Platform: WinOther

Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier. Habanero3d is targeted for indie games, and is in development..

  • Platform: WinOther

ArchiveDJ produces a suite of play-lists based on automatically determined themes that span a given music archive. It has settings for optimal size and how important it is to cover as much of the archive as possible..

  • Platform: Linux, Unix, WinOther
  • arcan-fe
  • License: Freeware
  • Price: 0.00
  • Rating

Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D).

  • Platform: Linux, Mac OS X, WinOther

A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters..

  • Platform: Linux, Mac OS X, WinOther

All-In Hon ModManager is a simple software to manage and control Heroes of Newerth Mods and Addons for final users (gamers)..

  • Platform: Linux, Mac OS X, WinOther

A free oo based c++ 2d engine.

  • Platform: WinOther

A public source repository for iPhone Game Development examples..

  • Platform: Mac OS X

A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members..

  • Platform: WinOther
  • SFish
  • License: Freeware
  • Price: 0.00
  • Rating

In SFish you can model simulation objects with attributes and behaviour (continuous over time and not-continuous over time, latter one being events) and the communication between objects; then you can run simulations (real-/non-real-time) given a set of objects with specific attributes and see what happens in cause of their behaviour.

  • Platform: Linux

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