Software Listing of Author : "Chad Austin"
- Audiere
- License: Freeware
- Price: 0.00


Audiere is a high-level audio API. It can play Ogg Vorbis, FLAC, MP3, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files.
For audio output, Audiere supports DirectSound or WinMM. It's simple but effective. Give it a try and see what it is capable of!
- Publisher: Chad Austin
- Date Released:
- Download
- Platform: WinOther
- Audiere for Windows
- License: Shareware
- Price:


Audiere is a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.
Audiere is open source and licensed under the LGPL. This means that you may freely use Audiere in commercial products, as long as you do not modify the source code. If you do modify Audiere and release a product that uses your modifications, you must release your changes to the code under the LGPL as well.
Features:
Braindead easy API
Supported file formats: Uncompressed WAV*, Uncompressed AIFF*, Ogg Vorbis*, FLAC*, MP3, MOD, S3M, IT, XM (* supports seeking)
Streaming and buffered audio
Volume, pan, and pitch shift modification
Flat tone, square...
- Publisher: Chad Austin
- Date Released:
- Download Size: 921 KB
- Download
- Platform: WinOther
- GLScry
- License: Freeware
- Price: 0.00


GLScry is a high-level OpenGL performance analysis tool that provides a set of low-level benchmarking primitives and a Python interface for writing high-level tests to measure things such as fill rate with different states enabled.
Other usage examples could be related to state change costs, vertex cache effect, texture upload rates vs. format, existence of early Z techniques, cost of lights, performance of vertex buffer formats, to name just a few.
- Publisher: Chad Austin
- Date Released:
- Download
- Platform: WinOther
- GLScry for Windows
- License: Shareware
- Price:


GLScry is a high-level OpenGL performance analysis tool, developed under the supervision of Dr. Dirk Reiners at Iowa State University. It provides a set of low-level benchmarking primitives and a Python interface for writing high-level tests to measure things such as fill rate with different states enabled, state change costs, vertex cache effect, texture upload rates vs. format, existence of early Z techniques, cost of lights, performance of vertex buffer formats, etc.
- Publisher: Chad Austin
- Date Released:
- Download Size: 2355 KB
- Download
- Platform: WinOther